WRC 3 – Developer Interview With Gaming Examiner
Gaming Examiner – A lot has been said about WRC 3’s new graphics engine. The engine will allow for new lighting effects, sharper models, particle effects, and other real-world characteristics. Would you say this renewed focus on the visuals is an attempt to muscle in on the supremacy currently set by Gran Turismo 5, Forza Motorsport 4, and DiRT 3? Gameplay aside, each of those three games is a visual powerhouse.
Milestone – We obviously acknowledge the high graphical aspects to the titles you mentioned – but our decision to build the new engine is related more to the overall gaming experience for our fans (and not as a response to the competition). Improving the graphics improves the level of realism and this is the main focus for us. The fact our graphics are now being compared to such titles those is a great – thank you for making that comparison.
GE – Despite DiRT’s currently popularity, it has strayed away from being a pure rally based game. It has recently branched off into a demo derby-esque game (DiRT Showdown) and has added different elements like Gymkhana to its core DiRT series. The WRC franchise is steadfast in remaining a 100%, pure point to point focused game. Do you intend to ever branch out into something like Rally Cross, for instance, or do you intend to remain a pure rally racing game (for the record, I hope that you remain strictly rally)?
Milestone – Other racing titles have had to try and diversify their offering as they can’t compete head on with what we are offering. We discussed about the possibility to introduce rally cross into the game but we decided that WRC 3 is the only way you can play through the entire 2012 WRC Championships and that is something that is very important. Again, it comes back to this aspect of “realism” – in WRC 3 you are playing the actual events and tracks, racing against the stars of the WRC. Our main focus is, and will always be, realism.
GE – WRC 3 will feature all the teams, drivers, and events from the 2012 season. Will the WRC franchise be an annual release? If not an annual release, will stages, events, teams, etc. from subsequent years be supported via DLC?
Milestone – Yes, it will be an annual release franchise. Furthermore, we can confirm there will be DLC after release. We currently have plans to release 2 DLC packs which will include additional tracks and cars. The first one will be announced soon with pre order campaign.
GE – You have mentioned thatWRC 3 will include a “revamped” career mode. Can you elaborate on what this entails?
Milestone – A more detailed announcement will be made in the coming weeks, but in brief – this is a major new addition for WRC 3 and will give fans of the game another major game mode to play, in addition to the already extensive Championship mode! The new carreer mode will include a specific path that drives players through the experience of being a real WRC driver. There will be included single stages and new challenge contests that will make the experience more fun. You are now getting 2 complete games in 1 as well as all of the other single player and online modes in the game – WRC 3 is HUGE in terms of content!
GE – The success of any good racing game, be it arcade or sim, can be found in its handling. For WRC 3, will you have differing degrees of difficulty with the handling model? Different assists? Maybe a couple of different levels for newbies all the way to veterans?
Milestone – Yes – there are a wide range of editable driving assists and handling settings. As well as complete control over your car settings, you can also edit the overall game settings to match your level of skill.
GE – Will WRC 3 support racing wheel setups? If so, can you tell us which wheels will be fully supported?
Milestone – Yes, wheel setups will be supported. A full list of compatible wheels will be release within the coming weeks.
GE – WRC 3 will be released for the Xbox 360, PC, PS3, and Vita. Will there be any cross-platform features between the PS3 and Vita version? What about actual content; will the Vita version contain the same features as the console version?
Milestone – Actually we won’t include cross platform compatibility for WRC 3. Regarding the content, more info will communicated in the upcoming weeks but Vita version will be a lighter than the boxed one. Of course, we will support this title with DLCs.
GE – The addition of Monte Carlo is garnering a lot of press. You mentioned that the Monte Carlo stage was created using extensive location scouting and satellite imagery. Will all the tracks in the game be created using similar methods? Basically, can we expect true to life, inch by inch representations of all the locations in the game?
Milestone – Yes – we used the research we did to build an accurate picture of the track at Monte Carlo. This was then used as a guideline for the in game track and stages. As always, realism is key to us. In the next future we would like to use the same techniques to draw all the stages in the game.
GE – Thank you to Milestone for their time with this interview! And to answer the question posted in the beginning of this interview: yes, creating games to cater to the niche audience is very important to gaming. Ask any racing fan who also happens to be a rally enthusiast if they appreciate the time and effort put into WRC 3
In fact, I can answer that for you myself…I very much appreciate that WRC 3 will be releasing soon. I cannot wait to tear around Monte Carlo in a Subaru Impreza WRX Sti. October 12th, 2012 cannot come soon enough.
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